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The seeds of the game and music both can be found all over the world. Yet there is no singular mythology it draws from. I've taken to calling it a "playable myth" as if Giant Squid has made a game out of the story we tell when describing an archetypal hero or character from a constellation.
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The result is a game and, I hope(!), a score which feels simultaneously ancient and familiar, yet utterly alien and new. in every area, we tried to push past where we'd been and find something fresh. In every way, this was a more ambitious game than its predecessor, and the score ended up following suit.
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Immediately on completion of ABZU, Director Matt Nava showed me some of his concept art for what was to be called THE PATHLESS.
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